We read a lot about games in a typical week. A lot. No, more than that. I mean a lot. We know we're onto something deserving of more investigation when we read about someone that has a slightly different take on the gaming world than most of the 'competition'. When we read about Calliope Games we were intrigued. Calliope Games is fronted by Ray Wehrs, with a design team headed up by Jordan Weissman and Seth Johnson. The team was on hand at Gen Con to give us a tour of their booth, and the four games they had on display.
What makes Calliope Games just that little bit different is that they pay a lot more than lip service to the idea of the 'family' game (whatever that might be. Go ahead, it's tougher to define than you might think.) As Ray explained, 'We really believe in bringing family and friends together across the tabletop. All our games can be played in less than an hour, making them ideal to play in that space between the evening meal and bedtime. All our games are playable for anywhere from 2-6 players, so nobody has to sit out, and you're not going to be unable to play because you can't find a fourth person.'
Key to the company philosophy is an approach to 'family' games that runs contrary to the idea that 'family' equals 'kids'. 'We don't want to make games where Mom and Dad have to take a step backwards to play, and are quickly bored, or have to deliberately play badly to give the kids a chance' Ray says. 'Our games are designed to encourage the kids to step up and improve their skills and take on their parents as gaming equals.'
These are all lofty ideals, and words come cheap, but one of the most impressive aspects of their offerings was that, despite the four games all being worlds apart from each other, both mechanically and thematically, they all managed to deliver on those overarching goals of streamlined gameplay, straightforward yet strategic rules sets, and a manageable timescale.
Of the four games, Double Double Dominoes was probably the least exciting, both thematically and presentationally. Double Double Dominoes is, essentially, Dominoes meets Scrabble. The awkwardness is that Scrabble players like to play with letters, not letter substitutes, while a good game of dominoes isn't necessarily improved by having to play round the confines of a board. When Dominoes meets Scrabble, should they really hook up and play nice together? We're not so sure they should. That said, this one probably has more depth to it than either Tsuro or Ugh!, so with more time it might have grown on us. Still, we're not convinced.
One of the advantages of being a small company is the ability to develop products that make a clear statement about who you are, what you're about, and the ability to talk directly to a specific audience. That's something that the giants of the industry find hard to do, because they are always marketing right across the genres and age ranges. For companies like Calliope Games, it's an opportunity to deliver quality products to a very specific corner of the market. As we left the booth, one thing stuck in our minds. Whether it's forcing your opponent off the board in Tsuro, giving them a kick in the teeth with the Ugh! cards, or boxing them into a corner in Get 'em!, there's the chance for exactly the kind of calculated (fun) meanness that kids just love. And, let's be honest, that grownups love too.
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